Mobile App for Learning Management Systems

Learny - Hero Section
Learny - Hero Section
Learny - Hero Section

Category:

Mobile Design

Project part of:

Kampus Merdeka

Duration:

3 month

The Goals

Based on the problem formulation above, the following are the objectives of the Studly application development:

  • Preparing Indonesian society towards the Society 5.0 resolution.

  • Increase user comfort and convenience related to educational platforms in the field of technology.

  • Find motivation to learn.

  • Provide a platform to improve users' professional skills in the field of technology.


Design Process


Conclusion

In the process of working on this project, it can be concluded that:

  • Overall, we used a design thinking approach with non-sequential stages, namely empathize, define, ideate, prototype, and test.

  • Based on the results of In-Depth Interview and Usability Testing that we have done; respondents gave an average value of Single Ease Question (SEQ) which is a scale of 6 out of 7. The results of the average value can be concluded that the design solution we offer is quite informative, easy to understand, and easy to use by users.

  • Design iterations have been made based on the feedback given by the respondents.